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Pirate caribbean hunt forum attack town
Pirate caribbean hunt forum attack town







pirate caribbean hunt forum attack town pirate caribbean hunt forum attack town

even these can have actualy effects, like if on a map they are nowhere near any land, but theres a flying swarm of seagulls. a pod of dolphins swim by, or maybe a small storm (large storms should be rarer, and might be dangerous to the ship). the oceans are empty, so instead have 'natural' encounters. When it comes to sailing, for the most part, you wont actually run into much. for rank of 18 1.2* cost, and so on and so forth.) Instead, the party must buy a letter of parole, of which the cost depends on the faction (more military factions have higher costs) and the current ranking (for a rank of 19, 1.1*cost. If the party is a pirate to a certain faction, it cannot be raised by the above. if just seen smuggling, but not caught, -1)Īttacking them: (-2 for ship attacked, -50 for town taken over)Īttacking allies: (-1 for allied ship, -10 for allied port). Quests: (+1-5 depending on the difficulty of the quest) Protecting ships (if the ship survives, +2, if not +1 if they can prove they tried to help.)Īttacking enemies: (+2 for every enemy ship of the faction sunk, +4 for an enemy town taken over.) (round down to nearest number divisible by those 2) (1 point for every 100 gold in a selling to them, or 150 in buying from them. your crew can be as rowdy as they want, and guards wont fine or arrest them (though reputation might drop 1-2 points). 70-89Īllied: the town recognises you as a valuable partner, and merchants drop prices by 25%. sometimes, mayors and generals have small requests of the party. merchants like you, and might decrease prices by 10-15% so you stay longer, and guards are willing to look past the crew's rowdy behaviour, though they may still be fined for damages. Preferred: the town would rather have you, than most others. merchants will keep their normal prices, and guards wont arrest crew unless they become an issue. Neutral: the town doesnt feel positive, nor negative about you.

pirate caribbean hunt forum attack town

Hated: allowed in town, but the guards will mistreat you, and might lock up anyone who gets slightly too rowdy. Pirate: barred from towns, will be hunted (faction counts as an enemy faction on rolling table) is a reputation from 1-19. depending on what the party does, their reputation can go up or down on a scale of 1-100.

pirate caribbean hunt forum attack town

pirate, hated, neutral, preferred, and allied. To add another guide (my life currently is boring, isolation has given me tons of time to think, so im flooding this with everything i've though of over the past few weeks.) heres a way to do reputation.įor the enemy factions, there are 5 ranks.









Pirate caribbean hunt forum attack town